A Week With the Enemy: iPhone 4S
In light of a few other writers for this blog exchanging their Android powered devices for a separate OS because of choice, I decided to put myself against the test with an iPhone 4S. Unlike Chance, I have a pretty bad opinion on the whole iPhone family, so this should be a little bit different than some of his posts regarding the Apple phone. I will be using the 4S for a week, comparing it to not only my current device (Samsung Galaxy S Blaze 4G), but devices that I have had in the past, as well (Xperia Play, Infuse 4G, Nexus S, Epic 4G Touch, Galaxy S II, Galaxy S II TMO, Galaxy S II Skyrocket, Sensation 4G, Galaxy Nexus, Captivate Glide).
In my first few hours with the device, I have to say; I am impressed. I was not expecting much from Apple and the whole iPhone family coming into this. The display on the 4 and 4S is absolutely amazing. You never really understand the hype for the Retina display until you experience it first-hand. While 3.5-inches is small for me, especially after using phones like the Galaxy Nexus, which has a screen over 1-inch larger, it didnt take as long to get used to as I expected.
As well as the screen, the app choices on the iOS platform demonstrate one of the strong points that the OS holds against Android. While the App Store itself could use a much-needed facelift, the games available on the system are astounding. Games that Android may never experience have been on iOS for months now, and Android users are forced to use cheap knockoffs of the original, but only if the game is simple enough to replicate. A game like COD: Zombies, which has satisfied me for quite some time now, isnt available for Android, and there is no close cut version that is available to users. I can tell why so many people buy iPhones; the app selection is above all.
Thats all for today. Ill be checking back in everyday, if time permits. If I cant fit in a post, Ill include an additional part on the next day.
Wish me luck!